Flock Review: Whimsical Flying Adventure

Flock Review: Explore a whimsical world, charm unique creatures, and enjoy flying fun!

A player soaring on a giant bird through a whimsical, colorful landscape in Flock. Flock Review
Image Credit:- Eurogamer

Flock Review: Embrace Whimsical Exploration with Flying Potatoes

Don’t question their airborne antics!

Title: Flock Review
Subtitle: Indulge in playful weirdness with a bunch of flying potatoes
Developers: Hollow Ponds, Richard Hogg
Publisher: Annapurna Interactive
Release Date: July 16th, 2024
Platform: Windows
Available On: Steam
Price: TBC
Reviewed On: Steam Deck

Flock is a charming and whimsical exploration game that invites players to chase and collect peculiar, adorable creatures in a vibrant, fantastical world. Developed by the talented team at Hollow Ponds and Richard Hogg, and published by Annapurna Interactive, Flock offers a unique gaming experience filled with curiosity, freedom, and playful weirdness. Drawing from the success of previous titles like Wilmot’s Warehouse and I Am Dead, Flock promises to deliver an adventure that feels like a more whimsical and colorful extension of Journey.

In Flock, players are guided by their aunt Jane, a local zoologist who introduces them to the strange and wonderful fauna of the world. These creatures, which resemble everything from large radishes to medium-sized potato-whales, are sorted into families based on their unique adaptations to different areas of the map. Each family can be charmed by playing a specific whistling tone, but the adventure begins when a group of mischievous Burgling Bewls steals Jane’s whistles and hides them throughout the world.

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Gameplay and Mechanics

Exploration and Flying:
One of the standout features of Flock is its flying mechanic. Players traverse the world on the back of a giant bird with a beautiful trailing tail, never touching the ground. This mode of travel provides a sense of freedom and wonder, allowing players to soar through strange forests and rippling meadows. The game’s landscapes are filled with mushroom forests and mesmerizing strangeness, encouraging players to explore every nook and cranny.

Charming Creatures:
The core gameplay loop involves charming various animals into your flock. Guided by Jane, players learn to play different whistling tones to charm the local fauna. These creatures are sorted into discrete families, and each family requires a specific whistle to be charmed. The adventure starts with the quest to recover Jane’s stolen whistles, leading players to explore the world, uncover new creatures, and expand their flock.

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Collecting and Customizing:
As players explore, they collect various creatures and items. The potato-shaped sheep, which graze in meadows to uncover the Bewls’ hideouts, are a central part of this mechanic. Players can find new whistles, charms to increase their flock size, and wool pattern packs to customize their creatures. The game has a holistic feel, with a focus on exploration and discovery rather than linear progression.

Challenges and Puzzles:
Jane’s students offer challenges in each area, providing additional objectives and rewards. These challenges often involve finding and charming new creatures or solving environmental puzzles. The game’s puzzles are designed to be accessible, encouraging players to use their curiosity and observation skills to succeed.

Visuals and Art Style

Flock features a distinctive art style, characterized by its round-faced characters and vibrant, colorful environments. Richard Hogg’s artwork brings the world to life, creating a visually stunning and calming experience. The landscapes are filled with whimsical details, from mushroom forests to half-fallen ruins, inviting players to immerse themselves in the game’s enchanting world.

Narrative and World-Building

The game’s narrative is light-hearted and humorous, with a focus on exploration and discovery. Aunt Jane serves as both a guide and a source of information about the world’s strange creatures and their habitats. The game’s world-building is rich and imaginative, with each new area offering unique flora and fauna to discover. The history of the land, hinted at through the ruins and pathways, adds depth to the experience, encouraging players to wonder about the world’s past.

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Replayability and Longevity

While Flock can be played solo or in multiplayer with up to three other players, the review focused on a solo experience due to unavailable servers. The game’s replayability comes from its open-ended exploration and the variety of creatures to discover and collect. Though some players might find the gameplay repetitive over extended sessions, Flock is designed to be a relaxing and enjoyable experience that players can return to after a long day.

Personal Experience and Reflections

As a reviewer, my favorite mode of travel in games is flying, and Flock delivered on that front. The gentle exploration and whimsical world of Flock provided a delightful escape from everyday life. The process of discovering and charming new creatures, while repetitive at times, was always rewarding. My favorites among the flock were the whale-like Drupes and the Gormless Skyfish, each with their own unique charm.

Conclusion

Flock is a delightful and whimsical game that offers a unique blend of exploration, collection, and customization. Its charming art style, imaginative world, and playful mechanics make it a perfect game for unwinding and indulging in a bit of playful weirdness. Whether played solo or with friends, Flock promises an enjoyable and relaxing adventure that players can return to time and again.

FAQs

Q: What is the main objective in Flock?
A: The main objective is to recover Jane’s stolen whistles, charm various creatures into your flock, and explore the whimsical world to discover new animals and items.

Q: Can Flock be played in multiplayer?
A: Yes, Flock can be played in multiplayer with up to three other players. However, the review focused on a solo experience due to unavailable servers.

Q: What platforms is Flock available on?
A: Flock is available on Windows and can be purchased from Steam.

Q: How do you charm creatures in Flock?
A: Each family of creatures is charmed by playing a specific whistling tone. Players must recover the stolen whistles and learn the different tones to charm the various animals.

Q: Are there any challenges or puzzles in Flock?
A: Yes, Jane’s students offer challenges in each area, providing additional objectives and rewards. These challenges often involve finding and charming new creatures or solving environmental puzzles.

Q: What kind of creatures can you collect in Flock?
A: Flock features a variety of whimsical creatures, including potato-shaped sheep, whale-like Drupes, and flat-faced owls. Each creature has unique adaptations and behaviors.

Q: How does the game’s art style contribute to the experience?
A: Richard Hogg’s distinctive art style creates a visually stunning and calming experience. The round-faced characters and vibrant environments add to the game’s whimsical and enchanting atmosphere.

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Q: Is Flock suitable for all ages?
A: Yes, Flock is designed to be accessible and enjoyable for players of all ages. Its light-hearted narrative and playful mechanics make it suitable for both younger players and adults.

Q: How long does it take to complete Flock?
A: The length of time to complete Flock can vary depending on the player’s exploration and collection habits. It can be enjoyed in shorter sessions or played over extended periods for a more relaxed experience.

Q: Are there any customization options in Flock?
A: Yes, players can customize their creatures using wool pattern packs found throughout the game. These packs allow players to personalize the appearance of their flock.

Q: What makes Flock different from other exploration games?
A: Flock stands out with its unique flying mechanic, whimsical art style, and the focus on charming and collecting strange creatures. Its holistic and playful approach to exploration sets it apart from other games in the genre.

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